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Fg42 Damage Heroes Generals
fg42 damage heroes generals

















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Zero Hour added several new abilities to each side, and a new mode of play called the Generals Challenge, where the player takes on the identity of one of nine generals (three representing each faction) and does battle against most of the other generals. FG42 tuned.With the Company of Heroes expansion pack Opposing Fronts now shipping, THQ has issued new patches updating the original game and the new addition to the franchise.Command and Conquer: Generals - Zero Hour is the expansion pack for the computer game Command & Conquer: Generals, released in 2003. Increased version for CoH Gold Edition Release.

45- Reduced cost of Allied MG nest by 5 fuel.- Ranger Veterancy experience requirements increased to 14/28/50- British Howitzer Popcap reduced to 10 from 12.- BAR damage increased to. 85- Churchill Crocodile Flamethrower range increased from 20 to 35- Churchill Crocodile Flamethrower damage output increased vs pinned (1.5 damage, 2x accuracy) and suppressed targets (1.25 damage).- Sniper rifles accuracy vs trench cover increased from. 75- Wehrmacht Halftracks deliver 20% more damage Vet 2- Vet 2 StuH has a received penetration modifier of. He has good damage and a normal clip, which is how he differs from other pistols -.Both patches offer a gargantuan amount of balancing changes, while the mammoth 1.75gb patch for the original game also adds the Commonwealth and Panzer Elite armies.- Vet 3 Ostwind receives a 40% boost to accuracy.- Wehrmacht Panzer Command Building reduced 15 fuel.- Wehrmacht Panzer Command build time increased by 15s- Knights' Cross Holders receive Panzerfaust ability at Vet 3- Panther cost reduced from 140 fuel to 125 fuel- Panzerfausts improved vs light vehicles.- Stugs and StuHs receive a 15% health modifier at vet 2- Wehrmacht Halftracks receive damage modifier at Vet 1 decreased from.

Fg42 Damage Heroes Generals Upgrade With The

Mines within 10m will be detected when the PGs are immobile for 3 seconds.- 250 Funkwagen halftrack will detect and reveal camouflaged snipers in an area around itself when setup.- British Infanty damage modifier while constructing emplacements increased from 1.5 to 2.0 to match Sappers.- Stormtrooper's bundled grenade does 3x damage vs slit trenches.- Button vehicle will disable coaxial MGs before the main gun. The damage modifier while repairing was reduced.- British LTs are affected by suppression, but can take a considerable amount of fire before becoming suppressed.- British Infantry sections and LTs have their capture modifier set to 1.0 instead of 1.5.- Bren carriers lose a received damage bonus (.85) when they upgrade with the Vickers MMG.- Mortar damage modifier increased vs tp_trench cover types.- British mortars have additional accuracy bonus vs slit trenches.- British Rifle grenades improved vs tp_trench cover type and trench objects.- Panzer Grenadiers and Fallschirmjagers have their passive mine detection re-enabled. Will kill weapon teams more effectively instead of shell intersecting team weapon.- Bug fix for V1 that prevented it from landing if the FOW closed in too early during the ability (if a spotter was killed for example).- Received accuracy modifier removed from British Captain.- Bren carriers build time increased to 35 seconds.- Bren carriers Armour Piercing ability cost increased to 40 munitions.- Fixed Bofors vs tp_armour_axis_panther_skirts- Vet cost Updates for Werhmacht Support units and Vehicles (from manpower/fuel - 100/30, 300/50, 300/70 to 100/20, 200/40, 250/50)- Wehrmacht Puma/234 Heavy Armoured car receives a 20% weapon range increase at Vet 2 and a 30% weapon damage increase at Vet 3- Wehrmacht Mortar teams receive a 50% damage increase to their barrage at Vet 3- Wehrmacht Nebelwerfers receive a 35% speed boost at vet 1- Wehrmacht Nebelwerfers receive a 25% damage increase to their barrage at vet 3- Wehrmacht MG42s receive a +15 sight range increase at Vet 3- Wehrmacht Pak38s receive a 25% damage boost at Vet 3.- Kettenkrad sniper detection range increased to 20.- King Tiger generates 100mp reduction for 5 minutes upon arrival.- Wehrmacht Battle Phase fuel cost reduced to 50 from 65- Armour Piercing shells on Allied 57mm AT and British 17pounder increased to 50mun- Wehrmacht Panthers, Stugs, and Panzer IVS, and PE Panzer IVs Infantry Support Tanks are more resistant to infantry AT (Panzerschrecks, Bazookas, Sticky Bombs, Recoilless rifles, PIATs etc.) when they receive armour skirts from Veterancy or upgrades.- Wehrmacht pioneers receive a repair ability at Vet 3 that enables them to repair more effectively in combat. Burst length reset, moving accuracy and moving burst modifiers adjusted to match non-assault rifle weapons.- Tuned some Stug and StuH target damage modifiers.- Vet exp values tuned for British and Panzer Elite Vehicles, British Captains, LTs, and Luftwaffe Ground forces.- Pak35 weapon on 250 AT halftrack had its priority tuned vs team weapons. Projectile set to artillery type to deal with very errant misses.- FG42 tuned.

fg42 damage heroes generals

Modifier is set from 1 to. 4).- PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up)- Allied Bazookas are slightly less accurate vs light vehicles.- British Starting pop cap dropped from 46 to 40- Panzer Elite Base Building Health increased from 500 to 1000.- Heavy Tank guns have reduced accuracy vs PE light vehicles. A bug was killing all occupants of a building when there was a near miss by artillery shell.- Axis Personnel population upkeep threshold increased from 12 to 14- Pioneer upkeep doubled from approximately 3 to approximately 6.- Upkeep removed from repair pioneer at Repair Bunker.- tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers.- V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location.- Target accuracy reduced vs moving light vehicles (generally from.

fg42 damage heroes generalsfg42 damage heroes generals